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WIS19over MaxMP bonus
I made WIS23 and dropped it to level10 and raised the level.
However,MaxMP+1 after WIS19 has not been working properly, and it has become the MaxMP which is greatly different than the expected value...
From WIS19 onward, I think that the MaxMP will increase by 1, but is it a bug?
I'm sad because candles and level raising time are wasted.....
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Re: WIS19over MaxMP bonus
Hey kaifirst,
I am not sure what you mean by MaxMP +1 or WIS19over. I've never heard of this before.
HP is gained by the formula: (Con - 15) + random .. so every point after 15 would give a gauranteed 1 extra HP per level.... is that what you are referring too?
MP doesn't work like that... it's based on seed values and randomness:
Wis 1 - 9: MP = 0 to 2 + 0
Wis 10 - 11: MP = 0 to 1 + 1
Wis 12 - 14: MP = 0 to 2 + 1
Wis 15 - 17: MP = 0 to 2 + 2
Wis 18 - 20: MP = 0 to 3 + 2
Wis 21 - 23: MP = 0 to 3 + 3
Wis 24: MP = 0 to 4 + 3
Wis 25 - 26: MP = 0 to 3 + 4
Wis 27 - 28: MP = 0 to 4 + 4
Wis 29 - 30: MP = 0 to 3 + 5
Wis 31 - 32: MP = 0 to 4 + 5
Wis 33 - 34: MP = 0 to 3 + 6
Wis >= 35: MP = 0 to 4 + 6The MP is then multiplied by the class factor... Elf & DE = random * 1.5.... Mage = random * 2 ... Prince = no multiplier... Knight/DK = random * 2/3.. Illu = random * 5/3
In saying all of this though, we literally pay for a test server so that people can experiment with builds prior to making any changes to their characters on Live. You could of and should test any builds on the Test server first. You can use .level there to complete the task in 5 minutes.
GM Charles - Global Admin & Developer - Server / Website
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Re: WIS19over MaxMP bonus
I was mistaken...
Thank you for reply!