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Update: Server Updates 04-14-19
We've just implemented some updates today that fix some issues. More posts will be coming shortly as we work through some concerns in the immediate future. Todays updates include the following:
- Fixed some items incorrectly showing as cursed (ex. Paagrios Hatred).
- Fixed false speed hack detection on Illusionists when Forbidden Fruit wears off.
- Elemental resist from +6 Accessories was being ignored in resist calculations. The calculations now uses the same values for resists that is displayed in the client on the Character page.
- The /pledge command for princes no longer takes 1-2 seconds to load and displays count of players online/offline.
- Fixed a bug where using stairs when lagging would send the player off the map.
- Major update to NPC pathing (that required two reboots to fix) that alleviates pets/summons and monsters getting stuck on 'bugged cells'
- Santa Hat is now unequipped on restart to prevent a bug where players could have more items than intended equipped.
- Major performance updates to some packet times.
- Removed -bug from the game. If you have a bug, please report it on discord as its easier to track and managed.
- Only online players are added to the Siege Report list as active participants.
- Reduced Haunted House start time from 90 seconds to 60 seconds.
- Fixed a bug that allowed Spirits Defender to be equipped and used as a one handed sword.
- Illu & DK Detect spells no longer make the caster go pink when casting.
- Karma Buffs (lok/choas/death) don't stay on restart.
- Fixed an oldschool l1j-en bug where GroundInventory objects weren't clearing from visual objects.
- Fixed a bug with pets that were bought not repsonding to commands.
- Implemented an overhault to object Ids from the l1j-en code that would result in a limited lifespan after 6+ years with our growth.
- Added the 1% per 5 levels (Level 45+) bonus to the proc rate of the DE spell Double Break.
- Using -buff now costs 5000 Adena.
- Teleporting to GP 1F now costs 10,000 Adena.
- Using the Teleporter to GP 3F now costs 20,000 Adena.
- ToS entrance map has been fixed to be teleportable as designed. Fixed the bug where it would teleport you off map.
- Fixed/Added the Yahee item drops to the drop list.
- Increased Lag out Delay timer for players in Safety / Trade Zones by 60 seconds.
- You can no longer TARGET players with wands while using Floating Eye + Blinding Potion combination.
- Counter Detect puts the COI player into combat mode when they receive damage.
More updates and posts to follow this update.
GM Charles - Global Admin & Developer - Server / Website
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Re: Update: Server Updates 04-14-19
Thanks for the update! Only thing I don't like is the fee for using -buff and gp :P
I also noticed that mobs behave differently after the reset. I noticed this in Lasta, when mobs are chasing you they stop chasing when they fall off-screen. Also, mobs on the edge of your screen stand still until you come closer. Was this intended?
Rudy | Sentinel | Consular
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Re: Update: Server Updates 04-14-19
the amount of cells a mob can spot u has been upped to 15 (or something) on zelgo like 2years ago.
this makes it so they can find u more easily by pathing. I dunno what this update has done about that. After the first restart yesterday looked like it got removed/reversed to the standard. But now it looks good again.
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Re: Update: Server Updates 04-14-19
Yah, Zhin I set decreased the pathing range on the test server to resolve a pathing issue where they would get bugged on some cells. It was easier to test at 15 without dealing with a huge influx. I accidently left it at the decreased amount, after fixing the broken cells situation. Whoops.
GM Charles - Global Admin & Developer - Server / Website
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Re: Update: Server Updates 04-14-19
cool updates!!
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Re: Update: Server Updates 04-14-19
thx for the updates!
just wondering if there is an event for Easter?