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Update: Server Updates [Oct-25th]
This update is a significant overhaul and one of the biggest changes to the codebase we've done. It has been on test server for a week, waiting for people to test it. The people that did test, had their bugs fixed. If you didn't test anything, and end up finding something that causes a bug with the updates, please report it to us via DM on Discord.
- Added visual effects to HP/MP Drain for improved indication. (Thanks Kendoon).
- Another major performance improvement this time in the form of a rewrite of client packet handling. (Thanks Kendoon).
- Further improvement to n-tele, significantly faster which means less "venz bugs".
- A few more resource leaks plugged.
- Fix for NPCs stacking on each other more than normal.
- Fixed Hotkey bug where it would reset, and restart would require multiple attempts.
- Fixed CB Damage calculating Immune on the target, not the attacker.
- Add Total Kills and Monthly kills to /who. This is not a ranking, just a number of kills. It is updated every hour.
- Fixed multiple race conditions with packet handling that caused crashes when changing characters.
- Fixed & Lowered the success rate for Raccoons casting debuffs.
- Fixed teleporting to the same spot in Giran Prison, MLC 1-7, and Varlok room maps. Please report other maps to us that this occurs on so they can also be fixed.
- Updated the spell graphics for many of the spells / skills. More to come very soon. (Thanks Kendoon).
- Fixed/updated the random generator that controls the timer for weapon procs. Left everything else the same.
- Increased Wind Axe Proc to 6%
GM Charles - Global Admin & Developer - Server / Website