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Update: Test Server Changes [Sept-18th]
Characters were wiped on test, and the following changes were submitted to the test server last night, on the 18th:
- Further tweaking to mage spell succes rates
- Enabled randomization on Earth Bind to prevent bind timers
- Fixed multiple spellbook names (levels 1-3) in inventory
- Fixed the random teleport issue from newb/tos zones
- Added more error logging to the server
- Tweaked some TOI bosses further
- Added Curse Blind to affect mobs
- Fixed bug causing NPCs to not move sometimes
- Fixed withdrawing pets from storage
- Made Enchant Dex uncancelable (how the client wants it)
- Made Enchant Strength uncancelable (how the client wants it)
- Fixed summon monster not letting you summon after the first time
- Fixed pets/summons not accepting commands
- Added additional pet exploit fixes and detection / synchorization of status changes
- Fixed exploit for creating less than 3 letter character names
- Adding logging for success / failure enchants
- Added synchronization of item delete/saves to stop possible 'rollback of items / failures from enchanting'
- Added Ivory Tower starting set
- Created Ivory Tower Kiringku and Chainsword
- Fixed Final Burn to be the attackers remainining MP
The following are experimental tests:
- Fixed HP regen happening when overweight / testing HP regen calculations
- Increased NPC Thread counts as an experiment to responsiveness
- Moved starting location to the new Hidden Valley for all classes (still needs some NPCs added, poly master, etc)
- Testing damage reduction for repetitive magic attacks (double destroys)
GM Charles - Global Admin & Developer - Server / Website